Thursday, March 10, 2011

Teaser

So as a short teaser for next week.  My order for starting a Haley theme list was delivered only 2 days after I ordered it (Completely unexpected, but very happy about it).  Yay for 16 Long Gunners + UA!

No way I am going to get it all put together, but I do plan to consider strategy over the weekend.

Here's my initial list.  The intent is Tier 2 since I do not see as much value in Tier 3 until I have a huge unit of Swords Knights to advance deploy.  I'll make an extended post about it next week.


  • Captain Victoria Haley
    • Lancer
    • Hunter
    • Charger
  • Long Gunner Infantry (min)
  • Long Gunner Infantry (min)
  • Long Gunner UA
  • Sword Knights (min)


Feel free to provide suggestions.  Also, I'd like input on what jacks should be marshalled to Sword Knights going forward.  Should I wait until 50 points to move to Tier 3 (and Tier 4) or is a lower point total appropriate?

Tuesday, March 8, 2011

Strategy

I was able to play another game with Minute last week (I won this time, but we had a few errors in rules that we realized after the fact).  I do not really intend to focus very much on the content of that game.  What I do want to talk about is strategy.  Our 25-pt game took an embarrassingly long amount of time (measured in hours).   A number of factors could have contributed to this (I was not feeling well that day and had not eaten in many hours), but the greatest factor I feel was my lack of strategy.

As a quick aside, I would like to (re)define strategy and tactics in the context of a game of Warmachine.  In the traditional military sense, the actions taken during a game of Warmachine is likely to be considered entirely tactical; however, that is not to say that the game is without strategy.  Strategy is what you thought about when deciding what elements to include in your army and how you generally intend to utilize them.  Tactics is then the turn-by-turn choices you make.

To me, every turn of Warmachine is an optimization problem where the variables are all of the possible actions my models can take with a goal to maximize my expectation of causing hurt to my opponent (while minimizing the risk of me losing the game on the following turn).  The problem with this is that many-variable optimization is prohibitively expensive to solve absolutely so is usually solved efficiently by heuristics.  For me, this is where strategy comes in to play.  Strategy is the types of scenarios I have considered previously and planned for.  Thinking about and preparing a strategy for my army should be a critical component in creating my army list.  My strategic plan should be my heuristic for deciding what actions to take and in what order to achieve my goal: To lay a serious beating down on my opponent (as Asmo might say).

Now this is where I return to talking about the small game that took a very long time.  I lacked strategy.  For instance, I had to think for too long about my deployment (something that should be relatively automatic for someone comfortable with their army list), but that was the smallest of my problems.  While I felt I was relatively familiar with the abilities on all of my models, I was woefully under prepared to make decisions quickly about how to apply those abilities.  If my opponent had not been so generous in letting me spend quantities of time making up my mind throughout the game, the outcome would have likely been different.

So where does this leave me.  First, I feel I need to reread the rules for the whole game system now having finally played 3 games.  Second, I need to become better acquainted with the abilities of the models I own and definitely be very comfortable with the ones I intend to include in an army list.  And lastly, I need to make it a requirement of myself that whenever I make an army list that I also devise (and write down) a strategy for playing that army to include deployment, potential weaknesses (specific to particular models once I have more experience playing), notes on any tricky or difficult to remember rules concerning abilities, and lastly a plan concerning under what conditions I am willing to take particular actions during a game.  What I mean by this last point is that I need to consider the statistical analysis concerning particular actions prior to playing the game.  For example, the full range of DEF and ARM values I can expect to encounter is actually relatively small, so I need to decide a priori what DEF/ARM values I am unwilling to waste shots firing at for a given model so that I can make better snap decisions.  Doing all of these things (in addition to just playing more often), I hope to significantly speed up the rate at which I play a game of Warmachine.

To anyone reading, feel free to provide suggestions to speeding up game play or if you completely disagree with my assessment of strategy in the context of Warmachine, I suggest you provide alternatives so that we can grow a discussion on the issue.

Tuesday, March 1, 2011

Busy Busy

Going to have to be a short one again.  I failed to ever get around to taking photos of the assembled models; however, I did manage to have time to play a game with Minute.  It was nice to finally get in another game a Warmachine (he won, but was a fun time all around).  It's now a goal of mine to play again some time in the next two weeks and continue playing with some reasonable level of frequency.  With WFB I never really believed that I could play games at the rapid pace usually expected at tournaments; however, with Warmachine I really see that as I play more I will get significantly faster at playing.

Additional short term goals:
  • I really need a set of 4 and 5 inch templates.  Siege has a ton of abilities that leave persistent effects with a diameter of these sizes.  I am thinking some kind of template that will hold its shape but is otherwise just a ring of the desired size so that models don't have to be picked up to set it down on the table.
  • Assemble Arcane Tempest Gun Mages.  These guys are laughably easy.  I did not realize it until I peeked in the box on the hobby holiday last week, but they are seriously just a matter of cleaning up and gluing to bases.  
  • Continue to work on Bretonnia project.  I primed the remaining Men-at-Arms recently so I really should start to put a green base coat on them.  The only real decision to make is whether I need to find a grey paint to use for base coating before white or if I am happy with how the first five models turned out.

Tuesday, February 22, 2011

Hobby Holiday

I got to start the week off with a full day of working on miniatures.  It's been a while since I have had the opportunity to just sit down and work on the hobby in this way for quite a long time.  The agenda for the day was going to contain a game pitting my Cygnar force against BK's Menoth force, however that got bumped from the schedule in exchange for just getting more models assembled.

I purchased Kara Sloan and Reinholdt who I am told are a nasty pairing.  A nice little bonus is that they can both fit right in instead of Siege in the list I already prepared.  In addition to purchasing and assembling these two miniatures, I completed assembled the Centurion.  I did not pin any of the pieces together, so I am hoping that it all holds together all right.  I will get a chance to check out how stable it feels when I snap some pictures of the army later this week.  In addition to these models, I also completed the min size unit of Sword Knights the previous night bring the total assembly for the week to 9 models plus a heavy jack.

I definitely want to get some pictures up of the progress; however, that will have to wait until later this week.  I'll probably just do it as an edit to those post though rather than adding an addition one just to link the pictures.

Tuesday, February 15, 2011

Quick Post

Going to have to be an unfortunately quick post this week as I have a project I am working on for school.  I did get around to starting on Sword Knights but only got as far as cleaning the main portion of each of the models and putting them on bases; however, it is still my plan to have these guys finish by the end of the week.  Unfortunately, the Centurion might have to be replaced in the 25-pt list if I play a game this weekend if I cannot make time to put it together.

On the plus side, I have a 'hobby day' planned with my buddies this coming holiday Monday.  On the list of things to do that day are to finally put the finishing touches on those five men-at-arms and probably prime a bunch of stuff.  I might try to prime before Monday as I like primer to have a chance to soak in before painting a model.  If not, I have other options for that day after priming models:

  • Paint peasant bowmen.
  • Assemble the remaining Bretonnia models (Knights of the Realm, Pegasus Knight).
  • Assemble more Cygnar.

Tuesday, February 8, 2011

Weak Week

Sadly, the pack of sword knights I had planned to work on this week is still sitting in the same place as it was when I posted lasted week.  On Sunday, however I did managed to sneak in an hour to look over the Tau Codex and come up with two lists for Special Operations: Killzone.  Killzone is a small team-based skirmish game played mostly by the rules of Warhammer 40k.  The biggest differences are in that every model is treated individually and that instead of constructing an army, you typically play with one or two teams consisting of 175 to 250 points.  The number of teams/points are what I have just seen suggested by the creators of the rule set.  Having never played the game, I will save any attempt to strategize here openly for now.  The latest rules can be found here on the Killzone forum.

Hopefully I will get in a game with a few friends soon and we will each get up some battle reports or some such.  For now, I will just use this post to say to them that I have settled on one team of 200 points.  One of my teams is not even viable with less points (it only has 6 models and 3 are kroot hounds).  Additionally, I will need to break from WYSIWYG until we play some games and I decide to invest the time in re-purposing some plastic figures.

Tuesday, February 1, 2011

Weekly Update

Priming of pewter did not occur last weekend.  Weather-wise, the conditions were not terrible.  I just never got around to it and figured I had plenty of things to paint already.

In any case, on to things I did complete.  I continued to assemble more solos, a character unit (Black 13th), a warcaster (Seige), and a 'jack (Hunter).  And this time I snapped some pictures.  Until I decide to buy a professional photobox kit (I've got one bookmarked on Amazon, but if anyone has suggestions feel free to provide some input), you'll just have to deal with the shadows and the squared off background that shows up in some of the pictures.

Cygnar Models


Easily my favorites of the bunch are Seige, Hunter, and Arlan Strangeways.  With those favorites in mind, I've come up with a 25 point list that hopefully I get to play some games with soon.  Feel free to comment on the list or provide some input, but I might choose to ignore you entirely =) .  If I wanted to play a tournament-quality list I can visit any number of blogs and find a list to copy down and learn to play it.

  • Major Markus "Seige" Brisbane
    • Centurion
    • Hunter
  • Sword Knights (min)
  • Black 13th Gun Mage Strike Team
  • Gun Mage Captain Adept
  • Captain Arlan Strangeways
  • Eiryss, Mage Hunter of Ios