Friday, April 22, 2011
Protectorate Beatings
Played a game yesterday vs. Asmo. I took the Harbinger tier 4 list - so I had 4 heavy warjacks playing against Skorne. In one turn I essentially lost 3 heavy warjacks, which was pretty frightening, but I managed to pull out the caster kill with a last ditch effort with the Avatar. Be sure to check Asmo's blog for the battle report.
Tuesday, April 19, 2011
I am slow at playing skirmish games
When I played WFB, I seem to recall that I made decisions faster than when I play Warmachine. While I thoroughly enjoy the mkii ruleset, I feel like the game system overall presents me with a lot of information that I feel the need to remember or constantly need to ask my opponent for. I find that despite my best attempts to play quickly, I easily get bogged down after about two turns. Maybe the answer is just simply to play more though.
Short of memorizing the statline of every model in the game system or making decisions at random without taking in to account the DEF/ARM of possible targets, I am curious to hear people's suggestions. I have a few ideas to limit the amount of information I try to base my decisions on, but I wanted to see what other people had done in order to increase their speed of play.
That's all for now. Asmo and I played a game Monday evening, but I think he took better notes and pictures of the game (I forgot my camera) so I'll just wait to comment on his battle report.
Short of memorizing the statline of every model in the game system or making decisions at random without taking in to account the DEF/ARM of possible targets, I am curious to hear people's suggestions. I have a few ideas to limit the amount of information I try to base my decisions on, but I wanted to see what other people had done in order to increase their speed of play.
That's all for now. Asmo and I played a game Monday evening, but I think he took better notes and pictures of the game (I forgot my camera) so I'll just wait to comment on his battle report.
Tuesday, April 12, 2011
Yet Another busy week
Another uneventful week on the hobby front.
I have however made quite a bit of progress on my research. For those interested, I will link to my project on Google Code (http://code.google.com/p/xmtc-benchmarks/). Be warned, that the material contained therein is likely to be extremely boring and contains lots of maths that I have heard described as "gross". Have fun =).
I have however made quite a bit of progress on my research. For those interested, I will link to my project on Google Code (http://code.google.com/p/xmtc-benchmarks/). Be warned, that the material contained therein is likely to be extremely boring and contains lots of maths that I have heard described as "gross". Have fun =).
Tuesday, April 5, 2011
Another busy week
Other obligations interfered with the plans for BK and myself to play another 35pt game, so I decided it was better for me to spend that time on my research for school instead of anything hobby related. Expect another three weeks or so of slowness as I have a deadline that absolutely must be met so it is unlikely that I will be able to get myself to work on any painting or anything (but I might spare time for a game or two).
I did purchase a CA glue debonder as I have decided to remove some magnets from a few bases and replace them with weaker/thinner magnets. With the current magnets I feel like I am in danger of snapping models off bases when trying to remove the model from their movement tray. Feel free to comment with any tips if you have used any CA debonders before.
Tuesday, March 29, 2011
Tuesday, March 22, 2011
pHaley v pSeverius 35pt
I played a game over the weekend against BK in which pHaley and pSeverius were pitted against one another in a 35pt Caster Kill game. The battle report is going to follow a play-by-play format; however I may miss small details as I had to recall the entire game from memory later that evening. I took pictures but I was inconsistent in doing so. We made a number of technical mistakes with the rules so I will try to note these as I go along. Additionally, I will provide some commentary on where I felt I went wrong strategically, but I am not going analyzing how that could have affected the game as that just leads down a spiral of what-if scenarios.
My List:
Captain Haley
Ironclad
Centurion
Lancer
Sword Knights (max)
Arcane Tempest Gun Mages
Eiryss, Mage Hunter of Ios
Reinholdt, Gobber Speculator
Harlan Phineas Versh, Illuminated One
BK's List:
Grand Scrutator Severius
Reckoner
Avatar of Menoth
Blessing of Vengeance
Exemplar Errants Unit (Min, Exemplar Errants Officer and Standard Bearer)
Choir of Menoth (Min)
Vassal of Menoth
Covenant of Menoth
Rhupert Carvolo, Piper of Ord
I'll skip ahead to the end of my turn two. We deployed basically as far as possible from one another. I think I should have deployed the Gun Mages more towards the center. You will notice in the images they are furthest from the one target on the board I really would have preferred having them for (the Errants).
On Menoth's next turn, the Errants advance and take down 2 Sword Knights with ranged attacks. I made an error in forgetting that the Errants crossbows are blessed and an Arcane Shield I had on the Sword Knights was effectively useless. The other Menoth units advance with support units using appropriate abilities. One thing of note is that most of the front line was immune to being targeted by my magic for a large portion of the early game. Additionally, the piper was providing tough to the Errants.
I reposition and continue my advance towards his line. I activate Temporal Barrier to prevent chargers making a critical error in my focus management though. I neglected to camp even one focus on pHaley for using Arcane Vortex.
Menoth continues on the advance. This turn the Errants fail to pick anything off (with I think completing fluffing a few attacks on the Ironclad since he was the only target in range). The major event of this turn was the arc node getting in to position to hit one of the front Sword Knights with Ashes-to-ashes, rolling a 6 for the additional hits. We made two mistakes here. The first is that Ashes-to-ashes, like Chain Lightning, has specific rules about how to select the targets (i.e., closest) which was ignored. The second is that I have had it in my head for whatever reason that spells cannot be boosted. I have no idea how I had that notion stuck in my head; however, that comes to affect me later as well so its hard to say how this one event going differently would have affected the remainder of the game. Sword Knights come out mostly unscathed losing only one model; however, the spell also drops Eiryss, a Gun Mage, and hits Haley for 5 boxes.
On my turn 4, I decide that I am in range for charges, so I activate Haley first. My plan is to kill the Vassal and hopefully some choir behind two of the Menoth jacks by targeting the Reckoner who can finally be targeted by magic attacks this turn. Arc Lightning hits but then I roll 1 for the additional hits. Damage fluffs on the heavy jack and damages the Vassal for 4. Despite the Vassal's continued presence, I continue my plan to charge in to melee with other models so I activate my feat to hopefully take advantage of as many models getting in melee this turn. Tragically the Centurion comes up short on the charge against the Blessing (by somewhere between half an inch and inch I think). Ironclad makes his charge on the Reckoner though. Four Sword Knights make it in to melee as well. The Reckoner survives against the charge attacks from the Ironclad and two Sword Knights (who are rolling 4d6 on their first melee damage roll) and the additional attacks from the feat. On other matters, the Gun Mages continue their long walk around the board (at some point earlier they did make it in range to Snipe but only against jacks and no damage was done). Harlan advances and unloads a full 4 shots at the Errants. I think 2 or 3 do enough damage to kill but Tough rolls save all but 1.
Avatar obliterates the Ironclad. Blessing kills a few guys and backs off using Bushwack. Errants advance and unload a few shots do nothing.
Gun Mages advance and kill off the Menoth support units (Vassal and all of the Choir). Centurion charges Reckoner and manages to get Blessing engaged. Remaining Sword Knights charge in at Reckoner. Reckoner was taken down by Centurion and one Sword Knight. Haley tries to take down the piper with Chain Lightning, but fails to do a enough damage. Lightning arcs to the 4 Errants but only 1 dies due to lower damage rolls and 1 or 2 successful Tough rolls. Lancer moves around to interpose himself between Haley and any other models. This was quite likely a mistake. Additionally, we made a technical error in relation to charges (which we actually had been making all game). We did not realize that the charger needs to be turned to directly face the target after moving. I just mistakenly thought that models were not suppose to turn at all during charges. Analyzing the results of this creates to many what-ifs as I probably would have just charged differently given our understanding of the rules now for instance.
Errants charge at Lancer and Haley. One gets by Lancer to Haley and is actually killed by a free strike but sacrifice lets another die instead. He fluffs his attack on Haley anyway though. Avatar moves around a Sword Knight and engages Lancer who he then destroys. Avatar uses an ability that makes everyone only move at him next turn (with 8 inches and in LOS). Severius stays at the back and Blessing falls back to towards him.
We made a technical mistake here as we did not own any flat markers to indicate the rough terrain from destroyed jacks. The Avatar would have been pretty much walking over rough terrain the whole turn.
On my turn, Haley finishes off the Errants. Reinholdt moves to block Avatar's movement towards Haley next turn. But then this is the end of the game. We ran out of time and I truly believe it is a draw at this point. There is a lot of what if scenarios we could consider but it is effectively a race between Avatar killing Haley or the Centurion having time to either get to Severius or to fall back and help out Haley. Blessing was backed up all the way to Severius minimizing the impact Severius would have on the following turn and the Gun Mages are still 5 strong and 2 or 3 Sword Knights remain at this point as well.
And thats where I will have to leave this. Sorry for the anticlimactic ending but we had to quickly pack up and return the terrain and 4x4 board to the FLGS and take off as we had already gone past our deadline for leaving at this point.
My List:
Captain Haley
Ironclad
Centurion
Lancer
Sword Knights (max)
Arcane Tempest Gun Mages
Eiryss, Mage Hunter of Ios
Reinholdt, Gobber Speculator
Harlan Phineas Versh, Illuminated One
BK's List:
Grand Scrutator Severius
Reckoner
Avatar of Menoth
Blessing of Vengeance
Exemplar Errants Unit (Min, Exemplar Errants Officer and Standard Bearer)
Choir of Menoth (Min)
Vassal of Menoth
Covenant of Menoth
Rhupert Carvolo, Piper of Ord
I'll skip ahead to the end of my turn two. We deployed basically as far as possible from one another. I think I should have deployed the Gun Mages more towards the center. You will notice in the images they are furthest from the one target on the board I really would have preferred having them for (the Errants).
From pHaley v pSeverius 35pt |
On Menoth's next turn, the Errants advance and take down 2 Sword Knights with ranged attacks. I made an error in forgetting that the Errants crossbows are blessed and an Arcane Shield I had on the Sword Knights was effectively useless. The other Menoth units advance with support units using appropriate abilities. One thing of note is that most of the front line was immune to being targeted by my magic for a large portion of the early game. Additionally, the piper was providing tough to the Errants.
I reposition and continue my advance towards his line. I activate Temporal Barrier to prevent chargers making a critical error in my focus management though. I neglected to camp even one focus on pHaley for using Arcane Vortex.
From pHaley v pSeverius 35pt |
From pHaley v pSeverius 35pt |
Menoth continues on the advance. This turn the Errants fail to pick anything off (with I think completing fluffing a few attacks on the Ironclad since he was the only target in range). The major event of this turn was the arc node getting in to position to hit one of the front Sword Knights with Ashes-to-ashes, rolling a 6 for the additional hits. We made two mistakes here. The first is that Ashes-to-ashes, like Chain Lightning, has specific rules about how to select the targets (i.e., closest) which was ignored. The second is that I have had it in my head for whatever reason that spells cannot be boosted. I have no idea how I had that notion stuck in my head; however, that comes to affect me later as well so its hard to say how this one event going differently would have affected the remainder of the game. Sword Knights come out mostly unscathed losing only one model; however, the spell also drops Eiryss, a Gun Mage, and hits Haley for 5 boxes.
On my turn 4, I decide that I am in range for charges, so I activate Haley first. My plan is to kill the Vassal and hopefully some choir behind two of the Menoth jacks by targeting the Reckoner who can finally be targeted by magic attacks this turn. Arc Lightning hits but then I roll 1 for the additional hits. Damage fluffs on the heavy jack and damages the Vassal for 4. Despite the Vassal's continued presence, I continue my plan to charge in to melee with other models so I activate my feat to hopefully take advantage of as many models getting in melee this turn. Tragically the Centurion comes up short on the charge against the Blessing (by somewhere between half an inch and inch I think). Ironclad makes his charge on the Reckoner though. Four Sword Knights make it in to melee as well. The Reckoner survives against the charge attacks from the Ironclad and two Sword Knights (who are rolling 4d6 on their first melee damage roll) and the additional attacks from the feat. On other matters, the Gun Mages continue their long walk around the board (at some point earlier they did make it in range to Snipe but only against jacks and no damage was done). Harlan advances and unloads a full 4 shots at the Errants. I think 2 or 3 do enough damage to kill but Tough rolls save all but 1.
From pHaley v pSeverius 35pt |
Avatar obliterates the Ironclad. Blessing kills a few guys and backs off using Bushwack. Errants advance and unload a few shots do nothing.
Gun Mages advance and kill off the Menoth support units (Vassal and all of the Choir). Centurion charges Reckoner and manages to get Blessing engaged. Remaining Sword Knights charge in at Reckoner. Reckoner was taken down by Centurion and one Sword Knight. Haley tries to take down the piper with Chain Lightning, but fails to do a enough damage. Lightning arcs to the 4 Errants but only 1 dies due to lower damage rolls and 1 or 2 successful Tough rolls. Lancer moves around to interpose himself between Haley and any other models. This was quite likely a mistake. Additionally, we made a technical error in relation to charges (which we actually had been making all game). We did not realize that the charger needs to be turned to directly face the target after moving. I just mistakenly thought that models were not suppose to turn at all during charges. Analyzing the results of this creates to many what-ifs as I probably would have just charged differently given our understanding of the rules now for instance.
From pHaley v pSeverius 35pt |
Errants charge at Lancer and Haley. One gets by Lancer to Haley and is actually killed by a free strike but sacrifice lets another die instead. He fluffs his attack on Haley anyway though. Avatar moves around a Sword Knight and engages Lancer who he then destroys. Avatar uses an ability that makes everyone only move at him next turn (with 8 inches and in LOS). Severius stays at the back and Blessing falls back to towards him.
We made a technical mistake here as we did not own any flat markers to indicate the rough terrain from destroyed jacks. The Avatar would have been pretty much walking over rough terrain the whole turn.
From pHaley v pSeverius 35pt |
On my turn, Haley finishes off the Errants. Reinholdt moves to block Avatar's movement towards Haley next turn. But then this is the end of the game. We ran out of time and I truly believe it is a draw at this point. There is a lot of what if scenarios we could consider but it is effectively a race between Avatar killing Haley or the Centurion having time to either get to Severius or to fall back and help out Haley. Blessing was backed up all the way to Severius minimizing the impact Severius would have on the following turn and the Gun Mages are still 5 strong and 2 or 3 Sword Knights remain at this point as well.
And thats where I will have to leave this. Sorry for the anticlimactic ending but we had to quickly pack up and return the terrain and 4x4 board to the FLGS and take off as we had already gone past our deadline for leaving at this point.
Tuesday, March 15, 2011
Purchases
Well, I hope you're happy.
In the past month or so I have purchased:
Menoth:
Reckoner
Guardian
Redeemer
Reznik
Covenant
and maybe something else.
Legion:
Book
Deck
Starter Pack
and it's all your fault.
Furthermore, contrary to Asmo's comments I have never taken bribes to play a game, AND will be looking for games in the nearish future.
So look out.
In the past month or so I have purchased:
Menoth:
Reckoner
Guardian
Redeemer
Reznik
Covenant
and maybe something else.
Legion:
Book
Deck
Starter Pack
and it's all your fault.
Furthermore, contrary to Asmo's comments I have never taken bribes to play a game, AND will be looking for games in the nearish future.
So look out.
Haley Tier 2: Gunline?
As I stated previously, I purchased a number of models recently in order to start focusing on a Haley theme list. For starters, I went with Tier 2 at 25 points. I like the tier at this point total since I effectively am fielding a 29 point list with the Tier 2 bonuses.
I admit to not being entirely happy with this deployment but it is about the third basic setup that I considered (with small tweaks on each of those considered as well). The idea is to deploy either in the left as shown or mirrored in the right. Given the large bulk that is the Long Gunners I decided to stack them in what will effectively be the center-left or center-right of the table using Haley for support and to use TB to block charges. I find it essential that she be so integrated with them otherwise they end up on the outer reach of her control area and susceptible to charges. The front rank of LGs has Ranked Attacks from the UA. The intended strategy is to play to the lists current strengths by emphasizing ranged attacks with the option to back up and let the Sword Knights swoop in to melee against enemies affected by TB.
The other options concerning the list I have considered basically involve removing both the Lancer and Hunter. Without having played I am hesitant to remove the Lancer but it is possible that at this point total the arc node just is not worth it. The same can be said for the Hunter. It could just be too many points devoted to the role of anti-medium/large bases. The change I have considered emphasize supporting the melee component of the list as well as bolstering the ranged by using these 12 points to raise the SKs to max models and to add two Firefly jacks (yes I know I previously decided I was against using these jacks over Lancers but I feel I will be using them for exactly the reason I said they seemed perfect for). I would have to rethink deployment entirely to handle the larger mass of sword knights but the additional model with Reach makes the defensive "swoop" that much more dangerous.
- Captain Victoria Haley
- Lancer
- Hunter
- Charger
- Long Gunner Infantry (min)
- Long Gunner Infantry (min)
- Long Gunner UA
- Sword Knights (min)
The other options concerning the list I have considered basically involve removing both the Lancer and Hunter. Without having played I am hesitant to remove the Lancer but it is possible that at this point total the arc node just is not worth it. The same can be said for the Hunter. It could just be too many points devoted to the role of anti-medium/large bases. The change I have considered emphasize supporting the melee component of the list as well as bolstering the ranged by using these 12 points to raise the SKs to max models and to add two Firefly jacks (yes I know I previously decided I was against using these jacks over Lancers but I feel I will be using them for exactly the reason I said they seemed perfect for). I would have to rethink deployment entirely to handle the larger mass of sword knights but the additional model with Reach makes the defensive "swoop" that much more dangerous.
Thursday, March 10, 2011
Teaser
So as a short teaser for next week. My order for starting a Haley theme list was delivered only 2 days after I ordered it (Completely unexpected, but very happy about it). Yay for 16 Long Gunners + UA!
No way I am going to get it all put together, but I do plan to consider strategy over the weekend.
Here's my initial list. The intent is Tier 2 since I do not see as much value in Tier 3 until I have a huge unit of Swords Knights to advance deploy. I'll make an extended post about it next week.
Feel free to provide suggestions. Also, I'd like input on what jacks should be marshalled to Sword Knights going forward. Should I wait until 50 points to move to Tier 3 (and Tier 4) or is a lower point total appropriate?
No way I am going to get it all put together, but I do plan to consider strategy over the weekend.
Here's my initial list. The intent is Tier 2 since I do not see as much value in Tier 3 until I have a huge unit of Swords Knights to advance deploy. I'll make an extended post about it next week.
- Captain Victoria Haley
- Lancer
- Hunter
- Charger
- Long Gunner Infantry (min)
- Long Gunner Infantry (min)
- Long Gunner UA
- Sword Knights (min)
Feel free to provide suggestions. Also, I'd like input on what jacks should be marshalled to Sword Knights going forward. Should I wait until 50 points to move to Tier 3 (and Tier 4) or is a lower point total appropriate?
Tuesday, March 8, 2011
Strategy
I was able to play another game with Minute last week (I won this time, but we had a few errors in rules that we realized after the fact). I do not really intend to focus very much on the content of that game. What I do want to talk about is strategy. Our 25-pt game took an embarrassingly long amount of time (measured in hours). A number of factors could have contributed to this (I was not feeling well that day and had not eaten in many hours), but the greatest factor I feel was my lack of strategy.
As a quick aside, I would like to (re)define strategy and tactics in the context of a game of Warmachine. In the traditional military sense, the actions taken during a game of Warmachine is likely to be considered entirely tactical; however, that is not to say that the game is without strategy. Strategy is what you thought about when deciding what elements to include in your army and how you generally intend to utilize them. Tactics is then the turn-by-turn choices you make.
To me, every turn of Warmachine is an optimization problem where the variables are all of the possible actions my models can take with a goal to maximize my expectation of causing hurt to my opponent (while minimizing the risk of me losing the game on the following turn). The problem with this is that many-variable optimization is prohibitively expensive to solve absolutely so is usually solved efficiently by heuristics. For me, this is where strategy comes in to play. Strategy is the types of scenarios I have considered previously and planned for. Thinking about and preparing a strategy for my army should be a critical component in creating my army list. My strategic plan should be my heuristic for deciding what actions to take and in what order to achieve my goal: To lay a serious beating down on my opponent (as Asmo might say).
Now this is where I return to talking about the small game that took a very long time. I lacked strategy. For instance, I had to think for too long about my deployment (something that should be relatively automatic for someone comfortable with their army list), but that was the smallest of my problems. While I felt I was relatively familiar with the abilities on all of my models, I was woefully under prepared to make decisions quickly about how to apply those abilities. If my opponent had not been so generous in letting me spend quantities of time making up my mind throughout the game, the outcome would have likely been different.
So where does this leave me. First, I feel I need to reread the rules for the whole game system now having finally played 3 games. Second, I need to become better acquainted with the abilities of the models I own and definitely be very comfortable with the ones I intend to include in an army list. And lastly, I need to make it a requirement of myself that whenever I make an army list that I also devise (and write down) a strategy for playing that army to include deployment, potential weaknesses (specific to particular models once I have more experience playing), notes on any tricky or difficult to remember rules concerning abilities, and lastly a plan concerning under what conditions I am willing to take particular actions during a game. What I mean by this last point is that I need to consider the statistical analysis concerning particular actions prior to playing the game. For example, the full range of DEF and ARM values I can expect to encounter is actually relatively small, so I need to decide a priori what DEF/ARM values I am unwilling to waste shots firing at for a given model so that I can make better snap decisions. Doing all of these things (in addition to just playing more often), I hope to significantly speed up the rate at which I play a game of Warmachine.
To anyone reading, feel free to provide suggestions to speeding up game play or if you completely disagree with my assessment of strategy in the context of Warmachine, I suggest you provide alternatives so that we can grow a discussion on the issue.
As a quick aside, I would like to (re)define strategy and tactics in the context of a game of Warmachine. In the traditional military sense, the actions taken during a game of Warmachine is likely to be considered entirely tactical; however, that is not to say that the game is without strategy. Strategy is what you thought about when deciding what elements to include in your army and how you generally intend to utilize them. Tactics is then the turn-by-turn choices you make.
To me, every turn of Warmachine is an optimization problem where the variables are all of the possible actions my models can take with a goal to maximize my expectation of causing hurt to my opponent (while minimizing the risk of me losing the game on the following turn). The problem with this is that many-variable optimization is prohibitively expensive to solve absolutely so is usually solved efficiently by heuristics. For me, this is where strategy comes in to play. Strategy is the types of scenarios I have considered previously and planned for. Thinking about and preparing a strategy for my army should be a critical component in creating my army list. My strategic plan should be my heuristic for deciding what actions to take and in what order to achieve my goal: To lay a serious beating down on my opponent (as Asmo might say).
Now this is where I return to talking about the small game that took a very long time. I lacked strategy. For instance, I had to think for too long about my deployment (something that should be relatively automatic for someone comfortable with their army list), but that was the smallest of my problems. While I felt I was relatively familiar with the abilities on all of my models, I was woefully under prepared to make decisions quickly about how to apply those abilities. If my opponent had not been so generous in letting me spend quantities of time making up my mind throughout the game, the outcome would have likely been different.
So where does this leave me. First, I feel I need to reread the rules for the whole game system now having finally played 3 games. Second, I need to become better acquainted with the abilities of the models I own and definitely be very comfortable with the ones I intend to include in an army list. And lastly, I need to make it a requirement of myself that whenever I make an army list that I also devise (and write down) a strategy for playing that army to include deployment, potential weaknesses (specific to particular models once I have more experience playing), notes on any tricky or difficult to remember rules concerning abilities, and lastly a plan concerning under what conditions I am willing to take particular actions during a game. What I mean by this last point is that I need to consider the statistical analysis concerning particular actions prior to playing the game. For example, the full range of DEF and ARM values I can expect to encounter is actually relatively small, so I need to decide a priori what DEF/ARM values I am unwilling to waste shots firing at for a given model so that I can make better snap decisions. Doing all of these things (in addition to just playing more often), I hope to significantly speed up the rate at which I play a game of Warmachine.
To anyone reading, feel free to provide suggestions to speeding up game play or if you completely disagree with my assessment of strategy in the context of Warmachine, I suggest you provide alternatives so that we can grow a discussion on the issue.
Tuesday, March 1, 2011
Busy Busy
Going to have to be a short one again. I failed to ever get around to taking photos of the assembled models; however, I did manage to have time to play a game with Minute. It was nice to finally get in another game a Warmachine (he won, but was a fun time all around). It's now a goal of mine to play again some time in the next two weeks and continue playing with some reasonable level of frequency. With WFB I never really believed that I could play games at the rapid pace usually expected at tournaments; however, with Warmachine I really see that as I play more I will get significantly faster at playing.
Additional short term goals:
Additional short term goals:
- I really need a set of 4 and 5 inch templates. Siege has a ton of abilities that leave persistent effects with a diameter of these sizes. I am thinking some kind of template that will hold its shape but is otherwise just a ring of the desired size so that models don't have to be picked up to set it down on the table.
- Assemble Arcane Tempest Gun Mages. These guys are laughably easy. I did not realize it until I peeked in the box on the hobby holiday last week, but they are seriously just a matter of cleaning up and gluing to bases.
- Continue to work on Bretonnia project. I primed the remaining Men-at-Arms recently so I really should start to put a green base coat on them. The only real decision to make is whether I need to find a grey paint to use for base coating before white or if I am happy with how the first five models turned out.
Tuesday, February 22, 2011
Hobby Holiday
I got to start the week off with a full day of working on miniatures. It's been a while since I have had the opportunity to just sit down and work on the hobby in this way for quite a long time. The agenda for the day was going to contain a game pitting my Cygnar force against BK's Menoth force, however that got bumped from the schedule in exchange for just getting more models assembled.
I purchased Kara Sloan and Reinholdt who I am told are a nasty pairing. A nice little bonus is that they can both fit right in instead of Siege in the list I already prepared. In addition to purchasing and assembling these two miniatures, I completed assembled the Centurion. I did not pin any of the pieces together, so I am hoping that it all holds together all right. I will get a chance to check out how stable it feels when I snap some pictures of the army later this week. In addition to these models, I also completed the min size unit of Sword Knights the previous night bring the total assembly for the week to 9 models plus a heavy jack.
I definitely want to get some pictures up of the progress; however, that will have to wait until later this week. I'll probably just do it as an edit to those post though rather than adding an addition one just to link the pictures.
I purchased Kara Sloan and Reinholdt who I am told are a nasty pairing. A nice little bonus is that they can both fit right in instead of Siege in the list I already prepared. In addition to purchasing and assembling these two miniatures, I completed assembled the Centurion. I did not pin any of the pieces together, so I am hoping that it all holds together all right. I will get a chance to check out how stable it feels when I snap some pictures of the army later this week. In addition to these models, I also completed the min size unit of Sword Knights the previous night bring the total assembly for the week to 9 models plus a heavy jack.
I definitely want to get some pictures up of the progress; however, that will have to wait until later this week. I'll probably just do it as an edit to those post though rather than adding an addition one just to link the pictures.
Tuesday, February 15, 2011
Quick Post
Going to have to be an unfortunately quick post this week as I have a project I am working on for school. I did get around to starting on Sword Knights but only got as far as cleaning the main portion of each of the models and putting them on bases; however, it is still my plan to have these guys finish by the end of the week. Unfortunately, the Centurion might have to be replaced in the 25-pt list if I play a game this weekend if I cannot make time to put it together.
On the plus side, I have a 'hobby day' planned with my buddies this coming holiday Monday. On the list of things to do that day are to finally put the finishing touches on those five men-at-arms and probably prime a bunch of stuff. I might try to prime before Monday as I like primer to have a chance to soak in before painting a model. If not, I have other options for that day after priming models:
On the plus side, I have a 'hobby day' planned with my buddies this coming holiday Monday. On the list of things to do that day are to finally put the finishing touches on those five men-at-arms and probably prime a bunch of stuff. I might try to prime before Monday as I like primer to have a chance to soak in before painting a model. If not, I have other options for that day after priming models:
- Paint peasant bowmen.
- Assemble the remaining Bretonnia models (Knights of the Realm, Pegasus Knight).
- Assemble more Cygnar.
Tuesday, February 8, 2011
Weak Week
Sadly, the pack of sword knights I had planned to work on this week is still sitting in the same place as it was when I posted lasted week. On Sunday, however I did managed to sneak in an hour to look over the Tau Codex and come up with two lists for Special Operations: Killzone. Killzone is a small team-based skirmish game played mostly by the rules of Warhammer 40k. The biggest differences are in that every model is treated individually and that instead of constructing an army, you typically play with one or two teams consisting of 175 to 250 points. The number of teams/points are what I have just seen suggested by the creators of the rule set. Having never played the game, I will save any attempt to strategize here openly for now. The latest rules can be found here on the Killzone forum.
Hopefully I will get in a game with a few friends soon and we will each get up some battle reports or some such. For now, I will just use this post to say to them that I have settled on one team of 200 points. One of my teams is not even viable with less points (it only has 6 models and 3 are kroot hounds). Additionally, I will need to break from WYSIWYG until we play some games and I decide to invest the time in re-purposing some plastic figures.
Hopefully I will get in a game with a few friends soon and we will each get up some battle reports or some such. For now, I will just use this post to say to them that I have settled on one team of 200 points. One of my teams is not even viable with less points (it only has 6 models and 3 are kroot hounds). Additionally, I will need to break from WYSIWYG until we play some games and I decide to invest the time in re-purposing some plastic figures.
Tuesday, February 1, 2011
Weekly Update
Priming of pewter did not occur last weekend. Weather-wise, the conditions were not terrible. I just never got around to it and figured I had plenty of things to paint already.
In any case, on to things I did complete. I continued to assemble more solos, a character unit (Black 13th), a warcaster (Seige), and a 'jack (Hunter). And this time I snapped some pictures. Until I decide to buy a professional photobox kit (I've got one bookmarked on Amazon, but if anyone has suggestions feel free to provide some input), you'll just have to deal with the shadows and the squared off background that shows up in some of the pictures.
Easily my favorites of the bunch are Seige, Hunter, and Arlan Strangeways. With those favorites in mind, I've come up with a 25 point list that hopefully I get to play some games with soon. Feel free to comment on the list or provide some input, but I might choose to ignore you entirely =) . If I wanted to play a tournament-quality list I can visit any number of blogs and find a list to copy down and learn to play it.
In any case, on to things I did complete. I continued to assemble more solos, a character unit (Black 13th), a warcaster (Seige), and a 'jack (Hunter). And this time I snapped some pictures. Until I decide to buy a professional photobox kit (I've got one bookmarked on Amazon, but if anyone has suggestions feel free to provide some input), you'll just have to deal with the shadows and the squared off background that shows up in some of the pictures.
Cygnar Models |
- Major Markus "Seige" Brisbane
- Centurion
- Hunter
- Sword Knights (min)
- Black 13th Gun Mage Strike Team
- Gun Mage Captain Adept
- Captain Arlan Strangeways
- Eiryss, Mage Hunter of Ios
Tuesday, January 25, 2011
Tiny Weekly Update
Very minuscule update this week; however, that is not from lack of getting anything done. In fact, I assembled six solos for my Cygnar army. Well I think about half of them are mercenaries/minions so really could be useful for a variety of future projects. It's a short post because I need to do other things these evening than take pictures of unpainted models or work on any more (I had actually hoped to have about 10 done by tomorrow; that's not happening). My last semester of grad school starts tomorrow and the reading list for one class is already posted so I've got some work to do tonight.
I will say that after getting more and more of these Privateer Press models assembled and taking a look at them, I am very impressed with the quality of the sculpts. It could just be that I like the style they tend to put out; but after I got all six of guys put together and had them sitting there side by side I got very excited about getting to paint them soon. Hopefully, the forecast for this weekend holds true. Currently looking to be just above freezing (40F) and sunny. Probably about the best conditions I'll have for priming for a while so I hope to take full advantage of it.
I will say that after getting more and more of these Privateer Press models assembled and taking a look at them, I am very impressed with the quality of the sculpts. It could just be that I like the style they tend to put out; but after I got all six of guys put together and had them sitting there side by side I got very excited about getting to paint them soon. Hopefully, the forecast for this weekend holds true. Currently looking to be just above freezing (40F) and sunny. Probably about the best conditions I'll have for priming for a while so I hope to take full advantage of it.
Tuesday, January 18, 2011
Weekly Update
Managed to spend about two afternoons this past weekend working on some men-at-armsI snapped some quick photos but most of them were trash. A few of them I was able to crop to show some of the work. The only thing I plan to do on these models is to touch up the faces and then I am going to give some Army Painter Shader a try.
The touch-ups will hopefully be unnecessary in future men-at-arms. I made a critical error and waited until after I had done the faces, hoods, and collars before dry brushing the helmets and neckguards (on the two right models). The helmets weren't too much of a challenge but it was practically impossible to have dry brushed the two neckguards without getting paint all over the collar and face.
I think that is everything for the week. I had been just putting these up as I write them but I think I'll start trying to schedule them for Tuesday mornings each week.
From bretonnia |
From bretonnia |
From bretonnia |
The touch-ups will hopefully be unnecessary in future men-at-arms. I made a critical error and waited until after I had done the faces, hoods, and collars before dry brushing the helmets and neckguards (on the two right models). The helmets weren't too much of a challenge but it was practically impossible to have dry brushed the two neckguards without getting paint all over the collar and face.
I think that is everything for the week. I had been just putting these up as I write them but I think I'll start trying to schedule them for Tuesday mornings each week.
Sunday, January 9, 2011
Bretonnia Status
A small Bretonnian force is one of my two goals that I intend to complete before starting anything new. I purchased the models before the release of 8th edition and started to assemble and paint them. Since the release of the new rules, I don't necessary intend to play a game with them but maybe I'll surprise even myself and give WFB 8th edition a chance. As for progress, I'm about half way through assembly (pictures of the progress next week maybe) of a Bretonnian Battalion and I've cleaned the pieces for a trebuchet but haven't done much else with it.
For all of the models I'll be sticking with a green and white color scheme. White will be used only vary sparingly though. In fact, for the peasant models, white might only appear on the unit banner. I had considered doing the varied colors in the knights units as is popular; however, in an effort to keep things simple I'll be just given all of the knights essentially the same treatment.
That's all for now. Upcoming topics I hope to post about will be some discussion of the choices I have with play Cygnar to help prioritize what order I'll build the models in and some shots of the progress I'll be making on the Bretonnians.
For all of the models I'll be sticking with a green and white color scheme. White will be used only vary sparingly though. In fact, for the peasant models, white might only appear on the unit banner. I had considered doing the varied colors in the knights units as is popular; however, in an effort to keep things simple I'll be just given all of the knights essentially the same treatment.
That's all for now. Upcoming topics I hope to post about will be some discussion of the choices I have with play Cygnar to help prioritize what order I'll build the models in and some shots of the progress I'll be making on the Bretonnians.
Sunday, January 2, 2011
Obligatory 2011 Post
Going to keep this brief. Essentially due to school and general laziness I tended to only have an hour or two here and there that I'd rather use playing games on my laptop than actually working on my hobby. As a result, the pace of new releases for miniatures I am interested usually progressed faster than I could manage to finish my current projects.
What this all means is basically, as of around the time that the gatormen casters for Hordes started to come out I basically stopped buying any new armies. In fact I made a relatively large addition to Cygnar rather than buying those sweet looking gators. Currently, my plans are to keep focused on two things: painting the ~500 pt Bretonnia army I started on and assembly Cygnar.
With any luck, I'll manage to keep adding about a post a week following progress of these two goals. I need to document the paints I am using for Bretonnia (nothing fancy, just layers using Vallejo, no mixing) and what models I intend to focus on for Cygnar first, so that'll probably be my next two posts. Hopefully a post per week will keep me motivated towards getting some progress done.
What this all means is basically, as of around the time that the gatormen casters for Hordes started to come out I basically stopped buying any new armies. In fact I made a relatively large addition to Cygnar rather than buying those sweet looking gators. Currently, my plans are to keep focused on two things: painting the ~500 pt Bretonnia army I started on and assembly Cygnar.
With any luck, I'll manage to keep adding about a post a week following progress of these two goals. I need to document the paints I am using for Bretonnia (nothing fancy, just layers using Vallejo, no mixing) and what models I intend to focus on for Cygnar first, so that'll probably be my next two posts. Hopefully a post per week will keep me motivated towards getting some progress done.
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